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UNSANCTIFIED

Platform |  PC                              Engine | Unreal Engine 5         Duration |  13 Months                       Team Size | 23 
                                                    Playtime | 2 Hour                     Role | Combat Designer

Responsibilities â€‹â€‹

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  • Utilize Animation Notifies and other tools in Engine to setup animations based attacks for the Player
     

  • Designed and Implemented Weapon System and Weapons
     

  • Designed and Implemented all Player Character movement and animations

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  • Iterated on 3 C's for the Player Character

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  • Refactoring the code base for a more streamlined environment in a team format

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  • Colaborated with artists for proper timing and feel of combat and locomotion animations.

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  • Designed Enemies that fit more properly within the sandbox

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