LOGAN SMITH
COmbat/technical Designer
UNSANCTIFIED
Platform | PC Engine | Unreal Engine 5 Duration | 13 Months Team Size | 23
Playtime | 2 Hour Role | Combat Designer
Responsibilities ​​
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Utilize Animation Notifies and other tools in Engine to setup animations based attacks for the Player
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Designed and Implemented Weapon System and Weapons
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Designed and Implemented all Player Character movement and animations
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Iterated on 3 C's for the Player Character
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Refactoring the code base for a more streamlined environment in a team format
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Colaborated with artists for proper timing and feel of combat and locomotion animations.
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Designed Enemies that fit more properly within the sandbox
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